CBSE

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Class 3

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Coding

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By - Prembala Dutt

Fun with Coding for Class 3

ISBN/SKU: 9789392530401

Key Highlights

  • Interactive Coding Workshops: Participate in interactive coding workshops that make learning fun and engaging, ensuring a deeper understanding of coding concepts.
  • Innovative Coding Projects: Encourages creativity through innovative coding projects, enabling students to express their ideas and develop unique digital creations.
  • Enhanced Critical Thinking: Cultivate critical thinking skills, encouraging students to analyze problems and devise creative solutions through coding exercises.
  • Comprehensive Curriculum Coverage: Aligned with CBSE guidelines, the book comprehensively covers coding concepts, providing a holistic learning experience.
  • Educator and Parent Support: Offers comprehensive resources and support materials for educators and parents, facilitating collaboration in the learning process.
  • Child-Friendly Approach: Presented in a child-friendly manner, making coding accessible, enjoyable, and fostering a positive attitude towards technology and programming.
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About the Book

CODING is the most important skill in a computer engineer. It is a creative activity that a student from any discipline can engage in. It helps to build computational thinking, develop problem solving skills, critical thinking and exposure to real life situations to solve issues in various realms.


With an eye on such an aim, Coding is being introduced as a Skill Module of 12 hours duration in classes 6 - 8. Technologies like AI, Data Science and Design, require specialized coding skills that the students need to be aware of. In fact, many colleges recently have offered technical degrees for profi ciency in AI. To summarise, coding is a skill that needs to be carried alongwith every other kind of knowledge related to computer s cience.

So that the student is comfortable diving right into this development of skill, the series Fun with Coding, classes 1—5 has been conceived. We have tried to cater to the industrial needs required from a student. Programming concepts have been put forth in a graded manner in these books. Concepts like Computer, Keyboard, Paint, Networking, Solving puzzles, Counting  squares, have been taught to bring knowledge to the students in a normal way. In higher classes, algorithm, loops, specialized algorithms and Sudoku solution have been discussed.

Every chapter of these books contain the following:
Do Yourself: This is a project given to students in a grade appropriate way. The student will get a chance to implement his/her gained knowledge to solve an interesting problem.
Let us Practice: After the discussion of concepts, the exercises part of the chapter has been given. These questions include MCQs, Match the following columns and other miscellaneous questions holding relevance to the concepts in the chapter.
Activity Time: After every three chapters, from classes 1—5, an activity set of questions have been given, which drives the students to objectively assess their own knowledge.

We hope that the matter laid down in these books will gain acceptance  and relevance with the times we are in. Any feedback on the books will be seen sincerely and gratefully.

Category Course Book
Format Digital Book
No. of pages 1

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